TESTING ANDROID APPS WITH PSEUDOLOCALIZATION

Testing Android Apps with Pseudolocalization

Learn how to avoid UX issues, like truncated texts or undersized content space, in applications. Let’s try pseudolocalization.

Design Patters In Android Observer

Design Patterns in Android – Observer

The Observer pattern is one of the Behavioral Design Patterns, which means it enables communication between different classes and objects. Here, you can learn how to implement it step-by-step.

Files Edge Cases in Software Development

Edge Cases to Keep in Mind. Part 2 – Files

Did you know, that there may be a File which exists and doesn’t exist at the same time? Are you aware, that you can delete a file and still use it? Discover these & other files edge cases in software development.

DESIGN PATTERNS IN ANDROID  builder

Design Patterns in Android  –  Builder

Design patterns are reusable solutions to the most commonly occurring software problems. Let’s take a look at the Builder pattern in Android!

code review

Code Review – 3 Reasons Why Your App Deserves It

Code Review: find out what it is and why we believe its presence is crucial for successful software development.

How to Connect Physical Devices to Bitrise.io

How to Connect Physical Devices to Bitrise.io

Bitrise.io is a cloud CI/CD service. It can build, test and deploy your apps. In this article we will focus on testing, namely on Android apps UI and instrumented unit tests.

text traps

Edge Cases to Keep in Mind. Part 1 – Text

No matter if you are a software developer, a copywriter or you’re just writing an e-mail, text has many traps you need to be aware of. Some may cause numerous issues, from bugs in your app through visual artefacts to even victims! Let’s take a look at how we can avoid them.  Background Text (aka […]

RxJava

How to make Android more Rx – 5 tips & tricks

If you’re using RxJava in your daily routine, probably one day you’ll reach the point where you want to… put RxJava everywhere! Let me give you 5 practical pieces of advice. 

Publishing Android App on The Google Play Store

How to Publish an Android App on The Google Play Store – Useful Tips

Do you want to submit your Android app to the Google Play Store? Discover practical tips, useful links, crucial checklists – all in one place – and check out what has changed in the app publishing workflow! 

creating gradle plugin in kotlin

How to Create a Gradle Plugin in Kotlin

Are you going to create a Gradle plugin in Kotlin? Check out these useful tips!

Creating an Android Alarm Clock App using NFC

Building A Relentless Android Alarm Clock. Part 1 – NFC

Ever feel like falling prey to the well known snooze syndrome in the morning? Do you have a strong resolve in the evening to get up early, and then an even stronger resentment towards actually having to get up? Struggle no more, for the tables are finally turning! The rescue arrives disguised as a relentless […]

The basic Google Cast v3 tutorial

How to Implement Google Cast v3 in Your Android App – Helpful Library

Do you want to support Chromecast in your Android app so yours app’s users can stream media on their TVs? If yes, you will need to add Google Cast v3 into your Android App. I prepared for you small Android library – must-read which will make your implementation process simple, fast and agile. Enjoy!   

New Android O – what does it mean to you as a developer?

A few days ago, Google announced info about the new developer preview version of Android O: Android Developers: O-MG, the Developer Preview of Android O is here! Since Android N, Google is trying to take control over the battery-consuming background processes. It’s caused, for example, by implicit intents and apps registered for receiving broadcasts based […]

SpringAnimation header image

Introduction to SpringAnimation with examples

Have you ever wanted to do a bouncy animation like one of these on Android? If you have, you’re in for a treat! Dynamic-animation is a new module introduced in revision 25.3.0 of the Android Support Library. It provides a small set of classes for making realistic physics-based view animations. You might say “whatever, I’m just gonna slap a BounceInterpolator or an OvershootInterpolator on my […]

Workcation App – Part 3. RecyclerView interaction with Animated Markers

Welcome to the second of series of posts about my R&D (Research & Development) project I’ve made a while ago. In this blog posts, I want to share my solutions for problems I encountered during the development of an animation idea you’ll see below.

Workcation App – Part 2. Animating Markers with MapOverlayLayout

Welcome to the second of series of posts about my R&D (Research & Development) project I’ve made a while ago. In this blog posts, I want to share my solutions for problems I encountered during the development of an animation idea you’ll see below.

Workcation App – Part 1. Fragment custom transition

Welcome to the first of series of posts about my R&D (Research & Development) project I’ve made a while ago. In this blog posts, I want to share my solutions for problems I encountered during the development of an animation idea you’ll see below.

How to make generated Java test sources recognizable by IDE

This post describes how to work around an issue in Android Gradle Plugin concerning generated sources recognition by IDE.